Te Kete Ipurangi
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# possibilities

## Beat It

The purpose of this unit is to use games to gather and present data in a systematic way in order to determine the likely outcomes of some everyday events.

## Top Drop

In this unit students play the game "Top Drop" which has them predicting the outcome of dropping a plastic drink bottle top. The outcome of each drop is recorded and used to develop an understanding of relative frequency and probability and to increase the likelihood of winning. The unit culminates in a "Top Drop" tournament where students use the knowledge and understanding they have gained during the unit.

## Spinners

This unit uses one of the digital learning objects, Spinners, to support students as they explore probability. It includes problems and questions that can be used by the teacher when working with a group of students on the learning object, and ideas for independent student work.

## Long Running

In this unit we take samples of blocks from a bag and use them to make predictions about the blocks that the bag actually contains. We discuss the difference between theoretical and experimental probabilities.

## Predict away

In this unit we take samples of blocks from a bag and use them to make predictions about the blocks that the bag actually contains. The students learn that although we can't be 100% certain we can use the information that we gather from sampling to make reasonable predictions.

## Counting on Probability

This week we investigate ways of systematically counting all the possible outcomes of an event. One approach that we focus on is the use of tree diagrams.

## I'm Spinning

This week we use spinners to develop our understanding of the probability of simple events occurring.

## What's in the bag?

In this unit we experiment with cubes to make predictions about likelihood based on our observations. With these experiences the students find out that with probability there is no way of knowing for sure that will happen.

## The Cube and Coin Challenges

In this unit we play several games based on coloured cubes and coins. The idea is to get some idea of the relative rate at which things happen and think about the concept of a fair game.

## That's not fair!

In this unit we play probability games and learn about sample space and a sense of fairness