The Unit Fraction Game

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Purpose

This is a level 3 and 4 statistics activity from the Figure It Out series.
A PDF of the student activity is included.

Achievement Objectives
NA3-1: Use a range of additive and simple multiplicative strategies with whole numbers, fractions, decimals, and percentages.
S3-3: Investigate simple situations that involve elements of chance by comparing experimental results with expectations from models of all the outcomes, acknowledging that samples vary.
S4-3: Investigate situations that involve elements of chance by comparing experimental distributions with expectations from models of the possible outcomes, acknowledging variation and independence.
Student Activity

Click on the image to enlarge it. Click again to close. Download PDF (1369 KB)

Specific Learning Outcomes

find all possible outcomes

explore the experimental probabilities by playing a simple probability game

decide if a game is fair

add and multiply with fractions

Description of Mathematics

This diagram shows the areas of Statistics involved in this activity.

stats cycle.

The bottom half of the diagram represents the 5 stages of the PPDAC (Problem, Plan, Data, Analysis, Conclusion) statistics investigation cycle.

Required Resource Materials
A dice labelled 1/2, 1/3, 1/4, 1/5, 1/8, 1

A dice labelled +1/2, +1/4, + 1, x 2, x 3, x 5

FIO, Levels 3-4, Statistics Revised Edition, The Unit Fraction Game, page 23

A classmate

Activity

Game and Activity

The game and activity on this page can be used to improve your students’ understanding of fractions, in particular, their understanding that fractions can function both as numbers and as operators. It can also be used to improve their confi dence when it comes to adding, multiplying, and simplifying fractions.
In the game, the students must toss a pair of dice. One dice gives a number, and the other dice gives an operation to perform on that number. Probability concerns the chance of a particular outcome occurring in relation to all the possible outcomes (in this case, 36) that might occur in a given situation.
Check that the students:
• understand unit fractions and mixed numbers (this is vital for this exercise);
• recognise equivalent fractions (for example, that 1/2 + 1/2 = 2/2 or 1);
• know that fractions can operate on other numbers multiplicatively (for example, they can find 1/4 of another number);
• know that, when adding fractions with the same denominator, the denominator stays the same (for example, 1/4 + 1/4 = 2/4 or 1/2);
• know that, when adding fractions with unrelated denominators (that is, when one
denominator is not a multiple of the other), the fractions need to be rewritten as equivalent fractions with a common denominator (for example, 1/3 + 1/4 = 4/12 + 3/
12);
• know their multiplication facts and how to multiply unit fractions with whole numbers.
Like a number of the other activities in this book that involve probability, this activity explores the notions of fairness and variability.
Whether the game is fair could be tested by playing it a large number of times. But, as question 2 is designed to clarify, three games is definitely not a large number: three losses from three trials means nothing. There is, however, only one certain way of showing whether the game is fair, and that is by listing all the possible outcomes and seeing whether an equal number favour each player.
All 6 sides of the two dice are equally likely to appear face-up after being thrown, and any one side of the first dice can appear with any of the 6 sides of the second dice, so there are 6 × 6 possible outcomes. These are set out as a table in the Answers.

Answers to Activities

Game
A game to improve your ability to operate with fractions
Activity
1. “Not fair”, in a situation like this, means that the chance of losing is greater than the chance of winning.
2. While it might suggest that the chance of losing is greater than the chance of winning, it doesn’t actually prove anything. (The cause might just be a run of bad luck.)
3. Comments will vary, depending on your experience of the game.
4. a. Methods will vary. Here is one:
Each of the 6 operations can be carried out on each of the 6 numbers. That’s
a total of 6 × 6 = 36 possible results. These can be set out as an array or table,
like this:

table.

This table shows that 17 of the possible outcomes are unders and 15 are overs. So the “unders” player has slightly more chance of scoring a point than the “overs” player.
b. If you were to play a large number of games, you should fi nd that the game is biased slightly in favour of the “unders” player. Explanations will vary but could be similar to that given in 4a.

Key Competencies

The Unit Fraction Game can be used to develop these key competencies:
• thinking
• managing self

Attachments
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Level Three
Level Four