Direct a Robot
Students interpret diagram features as 2D representations of a 3D environment in a game format. Students develop their understanding of the concepts of 2D representations of 3D environments, relative position and relative direction.
Teacher notes
- The aim of the game is to create a pathway around the obstacles, collect as many samples as possible (each having a value attached) and return to the mother ship using the least amount of fuel.
- Students are shown a map of the planetís surface including the locations of the robot, obstacles and samples. They program a pathway using direction and/or number of distance units to move the robot around the surface of a planet.
- Students must visualise the pathway assisted by the map of a planetís surface to determine the location and required movement of the robot.
- A grid is available to help with determining units of distance.
- A mission report is provided with a score.
- A printout is available.
Learning objects
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Direct a robot: how far? |
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Direct a robot: which way? |
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Direct a robot: collector |






